Obviously, it depends on the kind of game. If I was running an espionage game, I would use Jazzy, James Bond-style music. When I run Star Wars, I pull the music from the film soundtracks. I would likewise go to the source for a Star Trek game. When I run a fantasy game, like D&D, however, I have multiple resources. I’m a big fan of Tabletop Audio. I can queue up several appropriate ambient tracks and have them repeat in the background. When a fight occurs, I have a custom playlist in iTunes with battle music from The Witcher 3 and Elder Scrolls Online. I have another custom playlist with music appropriate for taverns. Rarely do I play it loud enough to drown out talking; it’s there for background ambience and should never take center stage over the players unless music is the point of the scene.
RPG-a-Day 2018 – Week Three: What music enhances your game?
The Ballad of Twilight Dungeon
- @Dawnrigger I have an easier time of it now that we have an induction cooktop. 1 hour ago
- RT @Danika_Stone: I want this. twitter.com/bookchat_/stat… 2 hours ago
- RT @dwarvenforge: We are potentially looking for D&D loving NYC area based entertainers, DM us if that's you! 2 hours ago
- @newbiedm I guess I'm kind of glad no one reads my Tomb of Annihilation recaps. :p 3 hours ago
- @newbiedm They how would they know if you're doing it wrong? Unless they're the type of people to go looking stuff… twitter.com/i/web/status/1… 3 hours ago
- @newbiedm If your players are also as ignorant of AI, then there won't be any problem. 3 hours ago
- @DialMforMara I would not be opposed to a game like that. Maybe even something like Stardew Valley, but Star Wars. 5 hours ago