Reviews

Book Review: The Year of Living Biblically by A. J. Jacobs

the-year-of-living-biblicallyThe Year of Living Biblically: One Man’s Humble Quest to Follow the Bible as Literally as Possible
I heard about this book a couple of years before I got around to purchasing and reading it. I know a lot of people who claim to take the Bible literally and who claim to live their life as closely to the guidelines set out therein. Well, the author did just that and his results are wildly different than the people I know.

While trying to follow the Bible as literally as possible, A.J. Jacobs discovers contradictions, some explicit, others springing from differences in translation and interpretation. He has difficulties incorporating the realities of modern life (like having to carry a chair with him so he doesn’t accidentally sit in a seat a menstruating woman has been in; it’s unclean) and it is only due to the eternal patience of his wife that he is able to live within some of these restrictions (although she draws the line at a rule that states he can’t touch her at ALL for weeks after her c-section delivering their twins; spoiler: he suspends his “quest” for about a month after their birth).

The challenge the author undertakes in this book is something I, myself, would NEVER attempt, but I did find his account illuminating. Like him, I think a lot of people seek to live the best lives they can by following tenets set out in the good book, but being human, fail to varying degrees. Jacobs’s quest did lead him to being a kinder, more thoughtful person, so even as a self-described agnostic, by the end of his journey, he felt it was worthwhile.

I don’t want to go too in depth about my views on religious; my personal beliefs aren’t relevant to this review. It’s a well-written, engaging, funny account that answers a lot of questions I had about how would one have to live if they really took the Bible as literally as they said they do. His conclusion confirmed what I suspected: it’s impossible to follow ALL the rules literally and EVERYONE cherry picks.

But don’t take it from me. Read this and be yourself, enlightened. It’s not going to make you a true believer (it certainly didn’t affect my beliefs in any way), but it might increase your understanding.

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REVIEW – Star Wars: Ahsoka by E.K. Johnston

ahsoka-coverFor those of you who don’t know who Ashoka Tano is, a quick introduction. After Star Wars – Episode III: Revenge of the Sith, an animated series debuted on Cartoon Network called “Star Wars – The Clone Wars.” In it, we are introduced to the previously unknown apprentice of Anakin Skywalker (he who would become Darth Vader): a young Togruta named Ahsoka Tano. She was essentially the breakout character of that series after a bit of a rocky start (i.e. once the writers figured out how to write an adolescent in a war without making her too annoying). When the series ended, the explanation of why she wasn’t in Revenge of the Sith was satisfactory, but her ultimate fate was left unknown. She reappeared fifteen years later (in-universe chronology) in the current Disney 😄 show, “Star Wars – Rebels.”

This novel fills in some of the between the end of The Clone Wars and Ahsoka’s appearance in Rebels. Specifically, it shows how Ahsoka came to the attention of Bail Organa (Princess Leia’s adoptive father) and became the agent known as Fulcrum.

We see how the New Order of the Empire affects the regular, rural people of the galaxy and Star Wars: Ashoka takes time to show us how nasty the Empire is to everyone who isn’t part of their very narrow view of “acceptable.”

Without giving too much of the plot away, I will say the book is tight; it moves quickly and I was never lost or confused. I found it thoroughly enjoyable and, in fact, would rank it near the top of all the Extended Universe novels and thus far, the best of the new EU continuity. While I appreciate what some other authors bring to the EU, I didn’t have to fight against the writing style (which is a completely subjective judgment), and it certainly made reading more pleasurable. My only real criticism is I felt the climax was a bit rushed, particularly Ashoka’s confrontation with her nemesis, an Inquisitor (fans of “Star Wars: Rebels” will be familiar with the type). Still, I suppose it is good to occasionally show the bad guys getting curb-stomped because they underestimate their opponents, and it is a known flaw of the Empire.

For too long, and with few exceptions, EU novels focused on the exploits of the Skywalkers and Solos we came to know and love in the films. With seemingly every event in the galaxy revolving around Luke, Leia, and Han, it made the universe feel very small.

Expanding the cast of characters novels can focus on helps with that tremendously. For all the awesome things about Star Wars, there’s really very few role-models for young women and the franchise sorely needed more. Ashoka Tano is a good one. She’s witty, strong, competent and self-sufficient. She’s not shown to need help to accomplish the most basic tasks and when she does need help, she recognizes it, formulates a plan, gets the help she needs and gets things done. Without a doubt, Ashoka Tano continues the tradition of strong female characters in sci-fi and fantasy and she is a fine addition to the heroes of Star Wars.

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REVIEW – Twenty Five Mystery Science Theater 3000 Films that Changed My Life in No Way Whatsoever by Frank Conniff

25moviescoverSo, I’ve read Kevin Murphy’s A Year at the Movies. I kind of expected this book to be similar to that; essays about twenty-five terrible films. Instead, Frank Conniff uses each film to start an essay on a tangentally-related subject. So, don’t read this looking for in-depth analyses of the films used as chapter titles.

That said, it’s a very entertaining book. Sometimes, it’s good to have expectations challenged.

There were a few surprises in this book, which elevate it to something more akin to a love letter to movies, good and bad. Mixed in with the hilarious, rambling essays about terrible movies is a poignant tribute to filmmaker Ed Wood. It was surprising to see this after so many diatribes and rants, but Frank Conniff is absolutely right: though Ed Wood lacked talent, he did not lack passion for his craft. He had the soul of an artist trapped in the body of a man who had not a shred of artistic talent. Ed Wood was a geek auteur in an era where being anything other than a cisgendered, straight, white male, was a recipe for ostracization, scorn, and often worse. Yet, Ed Wood made his movies anyway, and made them his way, as best he could.

Of course, there is an almost obligatory apology for Manos: The Hands of Fate (an infamous movie riffed on MST3K which arguably would still be rotting in obscurity were it not for the show). Thanks, Frank, we appreciate that!

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REVIEW – The History of the Commodore 64 in Pixels by Chris Wilkins

C64 in PixelsTonight’s review is a bit of a departure, as the book I’m reviewing is not sci-fi or fantasy. In fact, it’s non-fiction. While it’s not the first non-fiction book I’ve reviewed here, non-fiction is definitely not the focus of my reviews. While you can find The History of the Commodore 64 in Pixels on Amazon, getting a hold of it might be challenging; I don’t believe it’s in general distribution. I received this book as part of a Kickstarter to which I contributed last year. In short, this book recounts the history of an oft-forgotten member of the gaming scene, the Commodore 64 personal computer.

When you think of what they had to work with: a roughly 1 MHz processor and 64K of RAM, it’s really amazing what the programmers from around the world accomplished on the brown, breadbox-shaped machine.

There’s a common element in a lot of the stories told in this book: the SID chip, a powerhouse (for the time), 3-voice synthesizer widely recognized as a musical instrument in its own right. The music and sound-effect capabilities of the C64 were unparalleled in the home PC market.

All of this are told as a series of essays by the people who were captivated and inspired by this machine to try their hand at programming and composition and created some of the great games for which the C64 is remembered.

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REVIEW – Thieves at Heart by Tristan J. Tarwater

Thieves at Heart coverTavera, or Tavi, as she’s known is the young half-elf girl at the heart of this short novel. Orphaned as a child, taken in by prostitutes, then sold to a man to raise as his own daughter and train as a fellow thief, Tavi has a better life that one would expect. Thieves at Heart tells her story as she grows up (with all the tribulations puberty entails), trains as a thief, and sets off on her own.

It’s a quick, entertaining read. I’m not sure I’d say there’s anything deep to the story; it doesn’t feel like something with a profound message. Of course, many books are just written to be entertainment and that’s good, too. It does speak, I think, to experiences a lot of women have as they’re coming of age (I can only speculate here, as I am not a woman). Thieves at Heart does this in a way that doesn’t feel cheap or exploitative. It feels real.

I may be overthinking or overanalyzing. I enjoyed Thieves at Heart. I was curious to see how the author’s long-form fiction was since I enjoy the webcomic she writes. Give Thieves at Heart a shot, you might enjoy it, too.

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REVIEW – Redemption: In Her Name Omnibus

In Her NameI picked up In Her Name (Omnibus edition, comprising Empire, Confederation, and Final Battle) to read on vacation not knowing what to expect. Once I started, I was sucked in and could not put it down. Michael R. Hicks has a way of leaving you wanting more at the end of every chapter. The characters are fully-realized and three-dimensional. The protagonists are sympathetic and relateable while the villains are despicable More than once I wanted to just fast forward to see the villains get theirs, so much did I hate them.

The alien race featured in this stories, the Kreelan, are a warrior culture who fights for honor and the love of personal combat. It would have been easy to make them Klingon-clones, but as Hicks develops the culture you learn about their tragic history and the Kreelan become more sympathetic than most of the human characters. I had a hard time sympathizing with the human desire for ultimate victory once I bought into the Kreelan Way. Though, I did get worried when I detected a bit of the Mighty Whitey trope in play. Fortunately Hicks handles this well with just enough of a twist to remind us that tropes are not necessarily bad.

When I detected the story was near its end, I started to get sad, because I didn’t see how a happy ending was going to be possible with the perceived amount of pages remaining, but I put the book down satisfied with the resolution and wanting to learn more about the cultures to which I’d been introduced.

In Her Name is good space opera with a healthy dose of fantasy (though, is it? Any sufficiently advanced technology will appear magical to outsiders, a point was very happy to see acknowledged by one of the characters.). It is by far, one of the best books (well, three books, actually) I’ve read on my Kindle thus far, and one of the most entertaining sci-fi series I’ve read period since I first read Michael Stackpole’s X-Wing novels.

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REVIEW – Storm Dancer by Rayne Hall

stormdancercoverI have mixed feelings about Storm Dancer. On one hand, I found it to be engaging and well-written. The Middle Eastern fantasy world is a fresh change from the typical Eurocentric fantasy so often found. I found it hard to separate some of the characters from each other and keep track of who was who, mostly because of how unfamiliar the names were with me. I also found myself wishing for a map at times. I always like to study a map of a new fantasy world, but the lack of a map doesn’t detract from the story. The author does an excellent job engaging the senses, and while the story is a little dark, I was expecting something as dark as Game of Thrones, and this can’t really touch that.

Which is fine. I got pulled in by the sample, so I was ready for it and I was actually relieved it wasn’t as dark as Game of Thrones. It’s not a good book to read if you have rape or torture triggers, though (which I do not). Storm Dancer doesn’t feature a hero, per se. Dahoud is more of an anti-hero and some readers may not be satisfied with his final end. The female protagonist, Merida is a different case, and I found myself sympathizing more with her, though I found her change of attitude at the end to be a little forced; I didn’t quite buy it. Of course, I read this through the eyes of a man living in the 21st century. I suppose I could see it in the context of the fantasy world, but it’s still a stretch.

It’s a minor issue. I do wish I could give half-star ratings, though, because I feel like 3 stars is not good enough, but 4 stars is too generous. Overall, I did like it, though I can see several areas with which other readers would take issue.

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REVIEW – Star Wars: Aftermath by Chuck Wendig

Aftermath coverWriting this review was difficult. I intended/expected to blow through this book as quickly as I did Wendig’s Heartland Trilogy, but I just couldn’t. Oddly, I had the same trouble getting through the last media tie-in novel I read, Star Wars – A New Dawn, but more on that later…

If you want the short, short version: I didn’t like it as much as I wanted to. I really wanted to like it. I’ve read the majority of the Star Wars Extended Universe novels now relegated to Legends, and I have no beef with Disney essentially wiping out the EU to start over.

The longer version: Aftermath starts off after the Battle of Endor as seen in Star Wars – Episode VI: Return of the Jedi. Some time has passed as the New Republic is established with Mon Mothma at its head (much like in the old continuity). It’s easier to just cut & paste the plot blurb from Amazon than for me to write a whole new one, so, from the Amazon blurb:

As the Empire reels from its critical defeats at the Battle of Endor, the Rebel Alliance—now a fledgling New Republic—presses its advantage by hunting down the enemy’s scattered forces before they can regroup and retaliate. But above the remote planet Akiva, an ominous show of the enemy’s strength is unfolding. Out on a lone reconnaissance mission, pilot Wedge Antilles watches Imperial Star Destroyers gather like birds of prey circling for a kill, but he’s taken captive before he can report back to the New Republic leaders.

Meanwhile, on the planet’s surface, former rebel fighter Norra Wexley has returned to her native world—war weary, ready to reunite with her estranged son, and eager to build a new life in some distant place. But when Norra intercepts Wedge Antilles’s urgent distress call, she realizes her time as a freedom fighter is not yet over. What she doesn’t know is just how close the enemy is—or how decisive and dangerous her new mission will be.

Determined to preserve the Empire’s power, the surviving Imperial elite are converging on Akiva for a top-secret emergency summit—to consolidate their forces and rally for a counterstrike. But they haven’t reckoned on Norra and her newfound allies—her technical-genius son, a Zabrak bounty hunter, and a reprobate Imperial defector—who are prepared to do whatever they must to end the Empire’s oppressive reign once and for all.

There are a lot of elements I should like in Aftermath. For years, I wanted more novels focusing on new characters; I felt the adventures of the core trio (Leia, Luke, and Han) were overplayed and tired. My favorite Star Wars novels are the X-Wing series written by Michael Stackpole for that very reason. Quirky, wierd characters like the re-programmed Mr. Bones tend to be among my favorites. The cameos by existing characters like Wedge Antilles and Admiral Ackbar don’t overshadow the actions of the protagonists.

Still, there was something about the novel that didn’t gel for me. It wasn’t the point-of-view. I was well-acquainted with Wendig’s use of present-tense and was used to his writing style since I finished three of his books just prior to starting this one. The new characters didn’t resonate with me, not Norra and Temmin Wexley, Rae Sloan (a character returning from Star Wars – A New Dawn, which I mostly enjoyed), nor turncoat Sinjir or bounty hunter Jas Emari. I didn’t dislike them, per se, I just didn’t get strong feelings for them. Maybe I just really wanted to read more about Wedge’s adventures, and if you go into this novel hoping he’s a main character, you’ll be disappointed.

I get that some people don’t like Wendig’s writing style. One thing I’ve learned from decades of reading and writing is that not everyone’s writing style is compatible with everyone’s reading style. There are well-regarded, immensely popular authors I don’t read because I can’t stand their writing style. I’m not going to say they’re bad writers; their success belies that claim (and yes, bad things can be successful, but art is subjective).

I can’t quite place why this novel didn’t appeal to me. And no, it had nothing to do with the so-called “homosexual agenda” in the book. One character stating his or her preference does not an agenda make, nor I did feel it was “shoved down our throats.” (There was a second couple featured, too, if I remember, but again, it’s not A Thing; it just is.) Frankly, it’s good to see greater representation for all gender and sexual identities in popular media. It’s good for us as a species to accept what is different. It’s how we grow.

Maybe, my Star Wars tie-in fiction burn-out is complete. The Force Awakens was great and I enjoyed it more than any Star Wars film since The Empire Strikes Back, but ever since the New Jedi Order series, I have had a very difficult time enjoying any Star Wars novels.

Still, I won’t say “don’t read this book.” Aftermath is well-written and well-paced. It’s certainly not the worst Star Wars novel I’ve ever read, but it’s not the best, either. Above average, maybe? I did grow on me as I got further along, but overall, it just didn’t resonate with me as a Star Wars fan. If you’re a die-hard fan who is eager to see what await in the new continuity, you’ll probably enjoy Star Wars: Aftermath. If you’re a die-hard “The Old EU is Sacrosanct!”-type, you’re probably not even going to bother. If you don’t care about the EU one way or another, perhaps you’ll find something of value here. Certainly, there are worse ways to return to a galaxy far, far away. This is definitely another case where I wish I could award half-stars, so just add another 1/2-star on mentally.

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QUICK REVIEW – Shadowrun: Nigel Findley Omnibus

shadowrun-nigel-findley-omnibusYou don’t have to be a fan of the Shadowrun setting to enjoy these urban fantasy/cyberpunk novels by the late Nigel Findley. The stories are all engaging, illustrative, and thoroughly enjoyable. While some knowledge of the Shadowrun world is helpful, you should be able to catch on fairly quickly through context. If you’re not familiar, the world is our future, magic has returned and so have elves, orcs, dwarves, trolls, and dragons.

I do love these stories, but I there are numerous typos, some of which cause me to re-read the sentence several times to work out what the word really means. I haven’t yet determined if this is a problem with adapting these books to the Kindle format, or if these typos existed in the original work. Still, they aren’t a show-stopper, and I’m sad we will get no more from this talented author.

It appears that neither the Omnibus, nor the individual stories, 2XS, Shadowplay, Lone Wolf, and House of the Sun are available on Amazon anymore, or anywhere I can find in electronic format. It’s a shame; from what I hear, Nigel Findley is among the most well-regarded of Shadowrun authors and the loss of his work in this format is a travesty.

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Fallout 4 Review

First, a word on the previous two installments in the modern Fallout era: Fallout 3 and New Vegas. I enjoyed the quests and gameplay of NV over FO3, but I like the Capital Wasteland envrionment of FO3 better. The bombed out buildings and underground warrens felt more post-apocalytpic than the endless desert of the Mojave (I did LOVE the environment of the Honest Hearts DLC, though). I played both games multiple times, and at least once each completely unmodded (a real challenge on New Vegas, due to all the bugs; it wasn’t until my third modded playthrough that I actually got Veronica’s quest to work; my first game she got stuck and wouldn’t move at all, EVER). Still, I played the heck out of both of them, racking up over two hundred hours of play time on each game (over 400 hours on Skyrim, though, between 3 playthroughs).

I’ll try to avoid spoilers, though there may be a few (particularly about the opening). I haven’t played through the entire game yet, so I can’t speak to the ending. I do know you can continue playing after the ending, however, so it can’t possibly as bad as the original ending to FO3.

Fallout 4, the latest entry in the post-apocalyptic RPG series by Bethesda, starts off suitably bleak with you the Sole Survivor of Vault 111. Technically, that’s not true; you start off in 2077 before the war, and get to see a slice of life in the final days as you and your spouse plan your day with your infant offspring. The war comes to Boston and as fiery mushrooms sprout on the horizon, you race to Vault 111. Fade to black and when you come to, you are the Sole Survivor… sort of; your infant survives, too, and is kidnapped before you can free yourself from the cryogenic tube in which you’ve spent the last 200 years. Yes, Vault-Tec is back to its morally questionable antics with non-consensual experiments on its residents.

Thus begins the Main Quest: GIVE ME BACK MY SON! (Confession: I made a male character, so I don’t know if your child is a girl if you choose a female protagonist). It would be appropriate to make your character look like either Mel Gibson or Liam Neeson, and the robust character creator (which is similar, yet more detailed than Elder Scrolls Online’s character creator) allows creative and patient players to do just that. SPECIAL is still there, but skills are gone and you’re allowed to put a point into perks at each level (or level up a SPECIAL attribute; your choice). I hear there’s no level cap, so there’s plenty to go around (in fact, I understand in order to max out at 10 in all attributes and every perk (most, if not all, perks have multiple levels now), you’ll have to be over level 220). This makes it really hard to gimp your character by creating an energy weapons guy, then find out there aren’t very many at all in the first 1/3rd of the game (New Vegas, I’m looking at you).

That being said, rushing headlong into every fight thinking you can FPS your way to victory is a bad idea. It’s easy to get carried away exploring and wander in an area that’s far too dangerous for a fresh-out-of-the-Vault dweller. Power Armor makes a comeback, though, and with great power comes great responsibility, i.e. the responsibility to make sure you have enough fusion cores, because power armor actually uses power this time around. It’s also customizable if you’ve scavenged the right materials, so you can pimp it out and make it your own. Weapons and armor come in different flavors now, so they can be found with special qualities, similar to the weapons in the Borderlands series. While it’s pretty awesome to find a shotgun that fires exploding ammo from a game play perspective, it does take me out of the game a bit, because it just doesn’t feel real. That’s a minor quibble, though, because you can still mod those weapons and make them more awesome. You can’t break them down for scrap, though, so if you don’t want a particular legendary weapon, just pawn it off to your companion or sell it.

Intrepid Report Piper is making some stimpacks in the background.

Intrepid Report Piper is making some stimpacks in the background.

Fallout 4 is a scavenger’s delight and by the same token, the Settlement Building mini-game is an OCD packrat’s worst nightmare. You’re probably already in the habit of taking everything that isn’t nailed down. While you will immediately have a use for it (most things can be scrapped for parts), you can easily spend hours at a time building up your settlements. In theory, you could spend quite a lot of time doing nothing but. Too bad the controls are a little funky, a situation that will be modded on the PC, I’m sure.

Speaking of controls, Bethesda has committed the cardinal sin of screwing with keybinding. Some baffling choices have been hardcoded into the game. For example, melee and grenades are bound to the same key and cannot be separated. Rebinding the movement keys removes your ability to move around in Workshop mode, making building settlements such a huge pain-in-the-butt, that it is no longer something you’ll want to spend time on. If you’re not a leftie and are comfortable with a controller or the WASD default set up, this won’t be a bother. I’m a leftie though, and WASD is very uncomfortable for long periods of time. Breaking the interface when reassigning keys is extremely irritating (ME3 did this, too). I know WHY this is: it’s easier to design one control scheme shared across Xbox One, PS4, and PC than it is to design multiple control schemes that play to the strengths of each one. Still, that’s no excuse. It sucks, frankly. Fortunately, some Googling showed me how to install a keybind applet that resides in memory and bypasses the game’s keybinding so I can set up my preferences without breaking the interface too much (it’s NOT a mod for the game, so it doesn’t interfere with quests in any fashion). I can’t use the workshop menu at all with that script, though. I’m not sure which solution is better. The script is easier to disable when I do want to work on my settlements. I shouldn’t have to do that fiddle with these things to have a playable experience, though.

On the plus side, the game is playable. It is, in fact, the most stable Bethesda game I’ve ever played at launch. I didn’t come into Skyrim until several months (at least 6) after launch, so I can’t speak to it, but I remember the absolute nightmare FO3 could be (and NV was worse, but that was an Obsidian game built on Bethesda’s engine). Of course, WHY game publishers get away with releasing such buggy software could be a whole essay in and of itself, and I won’t get into that here.

Ain't he cute?

Ain’t he cute?

In addition to the stability, the companions are the most well-rounded of any Bethesda game, to date. They have personalities and quests, and romance options more in depth than Skyrim’s “I see you have an amulet and I like you well enough, let’s marry!” Many of them have quests of their own for you. One in particular is a source of Radiant Quests, ala Skyrim that you’ll either love or you’ll grow tired of and avoid him (or if you’re on a PC, hunt down a mod to turn off his Radiant Quests). Gone is the faction/Karma system of New Vegas, now your companions judge your actions based on their own philosophies and the rest of the world doesn’t really care if you steal from the raiders who have been shooting at you.

The skeleton tableaus and subtle back story woven throughout the environment is just as strong here as it has been in past installments. Sometimes, these after-the-fact stories are stronger and more engaging than the actual plot. Someone in the Commonwealth certainly likes setting up their teddy bears in odd positions. I found a couple in flagrante delicato, and another trying to read the paper while doing his business, if you get my meaning. In addition, I understand Bostonians find the geography unsettlingly accurate, if a bit compressed, much like D.C. residents did FO3.

Crafting is pretty robust, even putting the settlement building aside. You don’t have to hunt for food recipes, though perks are needed for some of the more advance chems, meds, weapon, and armor mods. In fact, food is pretty awesome, better than stimpacks in many cases. Plus, you get XP for cooking. Save your stimpacks for broken limbs and Dogmeat (if you can stand the whining when he’s injured, he’ll heal quickly, but it’s REALLY realistic and I hate hearing a dog in pain). They didn’t include the ability to craft ammo, though. It makes ammo nearly the most valuable resource in the Commonwealth, especially once you have a strong settlement up and running providing you with clean water and food. You can also rename your modded weapons, so you could have a ripper called “Dr. Teeth” and a gauss rifle called “The Electric Mayhem.” My double-barrel shotgun is called “Nora,” after my character’s wife who was a lawyer before the war. See, she’d give the opposition both barrels in her closing statements, like I do Feral Ghouls, even after I think they’re dead (ESPECIALLY if they look dead). I also modded up a flamethrower and called it “Trogdor the Burninator” and my scooped rifle is AT&T (reach out and touch someone).

The shooter portion of combat is better than it was in FO3 or NV and VATS is still there when you need assistance (and the annoying, darting giant insects are much easier in VATS). You’ll want that assistance when you finally encounter Deathclaws and Super Mutant Suiciders (they give new meaning to the term “Nuclear Football”).

Bethesda has definitely learned in the years since FO3, and probably have taken cues from other games as well. Fallout 4 is challenging and fun and a worthy addition to the Fallout Universe. There’s hundreds of hours of content here and future DLCs will no doubt only serve to strength that. Unfortunately, as much as I praised the companions earlier, some of the interactions with other NPCs is lacking. For example, the first time I encountered a friendly ghoul in the game (which did NOT exist at all for my character just a few days ago), there was no dialog option why this guy was so obviously inhuman; he just just another Bostonian. As I understand it, there are certain friendly ghouls to whom you do have a WTF? reaction the first time you see them, so apparently, I wasn’t supposed to encounter this guy before all the others. So, it’s possibly an oversight, but it was immersion-breaking.

Scenic Diamond City

Scenic Diamond City

If you think it’s a travesty that the Fallout series has moved beyond turn-based isometric games, then Fallout 4 is not going to change your mind. If you liked FO3 and NV, you will likely enjoy Fallout 4. PC gamers are used to Bethesda’s quirks by now and know that a decent game by them can become great with the proper mods. Fallout 4 is already a great game, mod will make it awesome.

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